How we tested
As always, we did our best to deliver a clean set of benchmarks, with each test repeated three times and an average of those results is what we’re reporting here. In the rare case where performance was inconsistent, we continued repeating the test until we got three results that were consistent.
The tests performed are a mixture of custom in-game timedemos and manually played sections with FRAPS to record the average and minimum frame rates. We strive to not only record real-world performance you will actually see, but also present the results in a manner that is easy to digest.
Test Kit
- Intel Core i7 965 processor (3.2GHz: 133MHz x 24)
- Asus P6T V2 motherboard (Intel X58 Express)
- 6GB Corsair TR3X6G1333C9 DDR3 memory (3x 2GB, 1,333MHz, CL9)
- Corsair X128 SSD
- Corsair HX1000W PSU
- Windows Vista Home Premium 64-bit (with Service Pack 2)
- Antec Twelve Hundred Chassis
ATI graphics cards
- AMD ATI Radeon HD 5870 1GB – operating at 850/4,800MHz using Catalyst 8.66 RC6 (September 11th Build)
- AMD ATI Radeon HD 4870 X2 2GB – operating at 750/3,600MHz using Catalyst 9.9 WHQL
- AMD ATI Radeon HD 4890 1GB - operating at 850MHz/4,200MHz using Catalyst 9.9 WHQL
- AMD ATI Radeon HD 4870 1GB - operating at 750MHz/3,600MHz using Catalyst 9.9 WHQL
- AMD ATI Radeon HD 4850 512MB - operating at 625MHz/2,000MHz using Catalyst 9.9 WHQL
Nvidia graphics cards
- Nvidia GeForce GTX 295 1,792MB - operating at 576/1,242/1,998MHz using Forceware 190.38 WHQL
- Nvidia GeForce GTX 285 1GB – operating at 648/1,476/2,484MHz using Forceware 190.38 WHQL
- Nvidia GeForce GTX 275 896MB – operating at 633/1,404/2,268MHz using Forceware 190.38 WHQL
- Nvidia GeForce GTX 260 896MB – operating at 576/1,242/1,998MHz using Forceware 190.38 WHQL
- Nvidia GeForce 8800GT (9800GT) 512MB – operating at 600/1,500/1,800MHz using Forceware 190.38 WHQL
Games Tested
- Fallout 3, version 1.7 with DirectX 9.0
- S.T.A.L.K.E.R.: Clear Sky, version 1.5.07 with DirectX 10/10.1
- Dawn of War 2 version 1.02 with DirectX 10
- Crysis, version 1.21 (64-bit) with DirectX 10
- Call of Duty: World at War, version 1.7 with DirectX 9.0
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